![]() The original theme plays when Mario collects a Super Star while the Retro Soundbox accessory is equipped.Īrrangements Super Mario series Super Mario Bros. The theme plays when the player collects a Super Star in the Super Mario Bros. The theme is available as one of three choices of alarm music, represented by a sprite of a Starman from Super Mario Bros. The theme is used when one of the characters is under the effect of the Super Star during a match. Brawl, the original theme replaces the arrangement heard in the previous two installments when a fighter collects a Super Star. Super Mario Bros.: The Lost Levels reuses the soundtrack from Super Mario Bros. In addition to ports and remakes of Super Mario Bros., the theme has been reused in many other games and other media: The main melody uses the seventh and root of these chords, whereas the bassline uses the root and fifth. ![]() The theme follows a cyclical chord progression between the D minor seventh and C major seventh chords. ![]() Like the Ground Theme from this game, the noise channel plays a swing rhythm, in contrast to later arrangements which would use straight eighths. ![]() is for the Nintendo Entertainment System and Family Computer, the theme is orchestrated as chiptune. In Super Mario Bros., the theme plays while Mario or Luigi is under the effects of the Starman. 3.19.3 Mini Mario & Friends: amiibo Challenge.3.12.2 Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.3.10.2 Paper Mario: The Thousand-Year Door.3.7 Super Mario RPG: Legend of the Seven Stars.3.6.2 Yoshi's Island: Super Mario Advance 3.3.6.1 Super Mario World 2: Yoshi's Island.3.4.9 Mario Kart 8 / Mario Kart 8 Deluxe.3.2 Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!.3.1.10 Super Mario Advance 4: Super Mario Bros.3.1.9 Super Mario World: Super Mario Advance 2. ![]()
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